User posts mcolinp
30 December 2014 22:52
Perhaps it would be nice for us to be able to customize this; or add a specific note.
30 December 2014 22:45
I thought I would share a sample of my work so far with Blender / Blend4web:
30 December 2014 22:38
I was really intrigued by the dimensions shown in the Helicopter demo. Being fairly new to Blender, (I have played with it many times for years; and have used other similar software in the past); I have been struggling to understand how to use dimensions properly in Blender.

I would love to see a demo of how to use dimensions in Blender; with a complete workflow to exporting and customizing them for Blend4web. I say "customize" because the appearance of the dimension in the Helicopter demo; look far different than anything I would normally see in blender.

Also; I am interested in the various aspect for dimension or "call-outs" such as using predefined dimenion input, vs. typing in a custom notation, as well as how to use options to perhaps make the dimension always face the camera.

Dimensioning has always seemed like an after thought in Blender; and I understand that people who do "Character modelling" are not terribly concerned with dimensions. But with the new users who will be looking to use Blend4web for professional product related uses; I think this area in Blender needs some renewed focus.

One thing I have been trying to figure out; which seems to not yet be possible: I wish there were a way to display objects in "Bounding Box" mode; and enable dimensions to display on a selected object. (The 3 Dimensions for the entire bounding Box.

I also think that there should be Specific "Notation Layers" in Blender; that are not necessarily the same as a normal layer; (Perhaps like a grease pencil layer); though still permanent layers that can be shown or hidden on demand. Even perhaps during an animation sequence.

I realize the last two points are more Blender problems than Blend4web issues; but I bring them up here simply because I bet that many people will find themselves in the same situation. And perhaps your feedback regarding these matters to the Blender Community will have a little more weight than someone like me who is reeking of "newbie" . . .

-Another thought about why I think there should be a specific type of "Notation Layers"; is that I think it could be more useful in creating automatic linking and workflows for other add-on's such as Blend4web. For example: If there were Notation Layers; Blend4web could be programmed to know that these objects contain specific properties that are unlike normal geometry; and as such would be able to easily work with them in appropriate ways.
30 December 2014 22:23
I agree with # 4). I think it would be very helpful to simply have a "Blend4web" specific mode; in-place of having to export json files to use externally in the SDK.
30 December 2014 22:19
Yes!!! That is what I was looking for. I will have to play with it some more.
29 December 2014 20:54
I also agree that the turntable rotation button in the bottom menu; should have a setting to make it active by default on scene load. I think this is important for people viewing a 3D scene perhaps for the first time; likely not realizing it is an interactive experience, which is awaiting their interaction . . . .

Another thought, is to have a interaction overlay demo when the scene loads. Something that showed little circles (perhaps SVG finger prints); that demonstrate the finger or mouse movements and how they effect the scene/camera, etc. this "overlay" could be a darkened translucent layer over the scene; that could be exited by the user; and even perhaps a button added to the other existing options in the bottom menu; to be able to bring back up the demo interaction/navigation mode.

Also: I was wondering if there were perhaps any settings to change the speed of the turntable?
29 December 2014 20:43
I would also like to see "Track To" & "Parent" Constraints recognized by Blend4web. Specifically; this would allow me to set up a spot lamp with shadows, that moves in relation to the camera. This would create interactive shadows that move as you navigate the scene.