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User posts smokedawg
17 February 2017 14:08
I cant find it!!!!!!!
17 February 2017 14:03
Yaaas kool hackers :D

certbot certonly –webroot -w /var/www/html -d mydomain.com -d www.mydomain.com

^Ubuntu 16.10 and NGINX best
27 December 2016 00:10
Webrtc Peer to peer mesh network liiike… P?!

https://github.com/unsetbit/p

Check that out it might be a nice kick start
26 December 2016 01:29
Very interested in seeing this, has to have a cool name. Also not sure i was being clear, but take a look at the datachannel speed

https://webrtc.github.io/samples/src/content/datachannel/filetransfer/

If this can be implemented from the server as a peer connection to the client side browser, then loading 50mb files would be as fast as the snap of a finger and possibly be a revolution in web applications.
20 December 2016 15:38
I have had an idea for a server side implementation of blend 4 web. Currently i believe having a b4w node.js module built would be great and allow for really complex web applications to be built in minutes. For example after a user would npm install the b4w server module he would then from blender be able to add in the logic nodes a new node on the entry point to initialize the connection to the port or other relevant parameters and various options throughout blend4web could network the application for example indicating if objects in a 3d scene will send the transforms back to the server or ticking a check box on an animation trigger to be sent back to the server, maybe adding a "sync between clients" button on text elements or something of sorts. Maybe having two nodes for incoming data and outgoing data and a median shared data node would be a super flexible way to map out highly complex networked applications. I would assume the blend4web server would use webrtc for everything especially the data channel which i have witnessed send 1 gb in about over a minute time in a peer connection. This also makes me wonder if it would even be possible for the blend4webserver to act as a peer connection and serve the json files to the client peer in a fraction of the time of traditional scene loading removing the obstacle of using the browser to load 20-50mb scenes in long periods of time to instant scenes. Let me know what you guys think, and share the idea with the team because I definitely think it would make b4w go super sayan
14 December 2016 20:32
Not sure if you guys have seen, there is a real time cycles rendering engine for games that also exports to HTML5. Im sure blend4web being native in javascript has a lighter footprint for exporting but I figured you guys might want to take a look at this which will be open sourced as soon as its production ready. Theres a github but im not sure if its the complete code to compile, and i figured since your last release on cycles materials this might be of some relevance. There seems to be a python and javascript api possibilites perhaps there can be an integration with blend 4 web bridging into the blender python api? Again, I have no clue about this stuff, just pointing my finger if you guys are interested in taking a glance at this new engine.

http://armory3d.org/

https://github.com/armory3d

https://www.youtube.com/channel/UCo31w0CHeRGKuvJUCjU14qg
09 December 2016 03:44
What are they feeding you guys there!!! Every time i come to the site my mind is blown! Well done you guys.
18 November 2016 03:39
Pathfinding, light sdk, setting camera move! This is great release guys, thanks for the hard work it is a gift to everyone especially freelancers like me that cannot express our gratitude enough for helping us get those bigger budget jobs.Thank you thank you thank you.
04 August 2016 13:34
This release is epic! Thank you for blend 4 web. It almost makes blender the addon
16 February 2016 20:28
You guys running ubuntu 64 on nginx? Set up bigbluebutton and make it live online :) or i can set you guys up a webrtc live feed with a chat for users to feedback if you guys want, ill take care of the signaling. Let me know, thats something i can actually contribute :D