Forum

User posts trepaning
30 October 2014 19:34
26 October 2014 18:34
by separating the models, it leaves them available for other applications. Embedding them into the HTML locks them to that one purpose. As an example, having the set for Junk! the Musical laid out as a walk through with all the instruments, but then also having each instrument as their own HTML (as a JSON load) for details about that instrument. Tagging objectA and objectB as INSTRUMENT A, then Export to Tag(s) as JSON or Blend file would be a great option. If JSON Load had not been an option with B4W, I would not have considered it, but since it is an available option, I like the flexibility it offers and would take advantage of the format as often as possible. I have already test exported the entire scene as an HTML at 72 megs in size http://www.trepaning.com/b4w/2014-10-20-instruments.html but would prefer to load everything as separate JSON files.
26 October 2014 07:58
I have a scene with a dozen objects in it, laid out in their proper positions. To create a JSON file for each object, I need to SAVE each instrument with a Lamp and a Camera to its own Blend file and then Export as JSON. It would would helpful to tag objects within a scene with a unique id and have a "Batch Export to JSON" or a "Batch Save to Blend" files option, where files saved get named according to the Object's Data.

On another note, is it possible to set an object's location when the JSON is loaded?
26 October 2014 04:43
While I'm sure my implementation of the above info would make a coder cringe, it is working nonetheless, so I now have mouse look with forward, back, left, and right movement with the WASD and arrow keys. Thanks again for your help and the work put into B4W.
25 October 2014 11:11
to build on this: if forward motion is 1 and backwards is -1, what are left and right? I am looking to make A and D keys strafe Left and Right movement instead of rotate, as rotate is not needed with mouse look control.
25 October 2014 08:09
I have been successful. Thank you for the assistance, and thanks to everyone involved with B4W, I am enjoying using your product.
24 October 2014 10:41
being able to open webpages with clickable objects (or sections of the object as clickable for hotlinks and other sections of same object clickable for moving it around) would make for fun online catalogs.
24 October 2014 10:36
using an image sequence as a texture would be handy, being able to sync up audio and images for a tv or movie screen.
24 October 2014 09:32
I am interested in info on how to set up the camera and movement so WASD control the movement of the camera like a traditional FPS and the mouse controls the camera's looking around. I have followed the BLOG tutorials, so have the WASD movement in place, but would like to set up the mouse for looking as well. Thanks for any info.
19 October 2014 11:16
I have the SDK open, have looked at many files, including the game character. The collision model is at the top of the chain of the character. I do not know blender well enough to tell how everything is connected to the collision model, except I do know Parenting of mesh to bones does not work with the B4W export. Next month it will be 1 year I have been using Blender, and that is only when I have had the time between music and work, so I apologize if my questions come across as trivial or annoying.