Forum

User posts trepaning
19 October 2014 10:30
I did read that but the collision object is already there, no explanation on how it becomes part of the mesh or the armature or whatever it happens to be connected to. I am wanting to know where in the process of modeling the character the collision object gets added.
19 October 2014 09:07
There is no info about how the character_collider gets connected to the mesh/armature. Is everything Parented to the collider, or how does it get added into the mix? Thanks for any info
19 October 2014 05:00
19 October 2014 03:39
I need to take a break but before I go: Are JSON files complete scenes or can multiple JSON files be loaded into one main scene? Am I able to create a JSON file for each object I want loaded into a scene and then just call them at load time?
19 October 2014 03:31
My Blend4Web project is to try to put some of "Junk! the Musical" online as animation.

Here are a couple character tests

Paul Snider, writer and instrument maker for Junk! 15 megs This model was made in MakeHuman and uses that rigging, which seems to have caused a problem.

Alex Nicoll, singer, percussion, tap dancer, actor 9 megs This model is a mesh with a rig made by me, the animation works as expected.

For more info regarding this project, please see the following threads: Exporting Hair…
1st Person walk-thru…



18 October 2014 23:52
18 October 2014 21:19
I may have not got to that point in the documentation yet, but is it possible to use the particle hair from Blender?

http://www.trepaning.com/b4w/paul-head-body1.html 15 megs

A still out of Blender. Just a trash drum kit left to make for the instruments.

18 October 2014 08:10
FYI, the project I am doing is an animation of a musical I was in this past September for the Vancouver Fringe Festival. The show was called "Junk! the Musical", and the guy who wrote the show made a bunch of instrumen5ts out of odd stuff, such as a cello from a garbage can and a bass from a wheelbarrow. I was Jake the Drummer.

Here is a clip of me as Jake the drummer in "Junk the Musical". …

The guy playing the tube instrument halfway through this clip is Paul Snider, the man who wrote the show and made the instruments. The project of turning some of the 50 minute show into an animation is just to have a winter project.

18 October 2014 07:44
Okay, it is all working now: skeletal animation, transparency, solid textures, vertex animation.

http://www.trepaning.com/b4w/blend4webTest-06.html 26 megs due to unoptimized lip sync test head.

The issue with the head not working earlier was because the animation was a bunch of shape keys being driven by an audio source. By exporting that animation as a PointCache file, Blender essentially mixed down the shapekeys to a single track. The resulting .PC2 file was then applied to a pose head mesh via the MESH CACHE modifier, and then the B4W export worked.
18 October 2014 01:24
"It seems to export just fine." is the criteria I always use to decide to keep going or not.