Making a Soffit
This article is about the particle system. We want to visualize a volumetric lighting effect which is caused by little particles suspended in the air. We'll only describe the setting up of a particle system.
For the particle system we need an emitter - so lets create a simple triangular plane.
Then we create a particle system for this object and proceed to setup.
The behavior of the particle system can be influenced by a texture. For now only a Blend texture is supported for this purpose.
The material for the billboards of the dust cloud is very simple and has the following settings:
The dust texture in the material:
Environment settings are minimal.
[2014-04-29] Initial release.
[2015-09-07] Screenshots were updated because of the new interface.