In this article we'll look at: cloth physics simulation, vertex animation looping, baking and exporting and setting up a double-sided translucent material.
This article shows how to create grass using a particle system.
This article is about the particle system. We want to visualize a volumetric lighting effect which is caused by little particles suspended in the air.
Lets continue our striped adventures. This time we'll make a stripe with soft edges.
In this tutorial we'll make beach umbrellas and set up basic environment (sky and sand).
Often the need arises to use strips for procedural texturing. The Blender's node editor is a convenient tool for creating such things. A Blender artist can easily publish resulting scenes to web...