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Mobile issues on Chrome version 57.0.2987.133

25 July 2017 18:40
I've implemented the code change (re-compiled the viewer as well) and it didn't help.

We have also tested now on version 17.06 and everything is fine there.
25 July 2017 18:57
I've implemented the code change (re-compiled the viewer as well) and it didn't help.
We have also tested now on version 17.06 and everything is fine there.
Hmm, I guess some changes that may fix this bug were applied since 16.12.1, cannot say exactly though.
Another fix you can try is to disable webgl2 in the src/config.js module:
webgl2                     : false,

at this line: source.
25 July 2017 20:22
We have tested it now on several devices and the bug has been fixed. Thanks.
26 July 2017 10:11
We have tested it now on several devices and the bug has been fixed. Thanks.
Nice! Glad it helped!
19 October 2017 19:19
HI everybody ( Yuri, I don't forget you and your offer )

I noticed the same problem on Android 7.0.0; with Chrome 61.0.3163.98.

Here is what appears :
https://drive.google.com/open?id=0B3mO2tEN4ahkbV9xZlZWb3N1bGc

…instead of my textures.

On the same mobile, a Moto G5, it works PERFECTLY with Firefox.
That's the reason why I didn't write here before.

But I found out yesterday the same issue with another mobile, a Lenovo, ansdChrome again.

Today, I have recompiled one of my work with the 17.08 B4W and tried it on my MotoG5.
Still working perfect with Firefox, and still nothing with Chrome.

Otherwise, everything works perfectly too on computers with Firefox AND Chrome…

Any idea ?
14 June 2018 01:38
i had same problem with samsung s8 plus
the scene works only in low and ultra mode
i noticed that even if 3d screen is frozen it also works you can try do something like rotating view then switch fullscreen and you will see the screen is update with the rotation you made
then i tried disabling webgl2 in js config
and i had this http://claudiodicamillo.altervista.org/cla/my_patrizi/webplayer.html
but in high mode the camera get stuck when it encounter rotation limit then i have to swipe a bit to catch it out from stuck.
in ultra and low mode camera is fluid
any other idea
i think webgl2 is only a part of the problem or not at all.
ps i did not disable msaa
 
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