User posts Pavel Kotov
02 December 2014 16:41
aleksi1, hello and welcome!

Thank you for kind words, we really appreciate it

About camera: can you start a new topic with examples and little more detailed explanation? I don't think I fully understand what you want to do. But! Look at my tortoise - maybe this little "workaround" will help? I just animated a plane so it looks like tortoise and camera are actually moving
02 December 2014 15:54
Wow, this is an awesome scene!

Even those tiny parts (transistors and stuff?) have matcaps (or other reflection-like thing) on them! Great work

As B4W 3D artist (well, sometimes I deal with animation and other blenderstuff) I can give you some advises :)
I think you know already about NPOTs and non-uniform scale. Well, it's not very important when everything works fine at the end :) But it's better to get rid of this warnings anyway.
And one more thing - "hide animation". I can see some frames (maybe only one) where little parts fly away in different directions every time I press "Hide". So I think I know how to fix it - in F-curves choose this action and set interpolation type to constant so our engine won't try to "smooth" it - and you'll get instant shift, or in this case - instant disappearing.

Hope it'll help!
01 December 2014 18:47
Good idea Thanks for sharing
01 December 2014 17:50
Hello laishi and welcome!

The image link is broken Send it one more time - for example try this hosting :)

About your question - if I understood correctly, here is the list of material parameters that we support
01 December 2014 10:16

Send please your .blend file and scene (via this will be the best way), now I'm curious to look through it

30 November 2014 00:11
Oh, yeah, I know this thing. Unfortunately, I don't know how to deal with it.
Seems like Blender keeps this "strip" on every object that was animated. However you can turn off "action" button in NLA, so it will show only strips of animated objects :

I added action to torus
29 November 2014 18:00
NLA tracks shows even possibility to be added. I mean, if object's action is choosen, it will appear in NLA. If you meant this thing. Or if you're talking about those "left side thingies" , turn off the star on the left, select the track line and delete :)
If it won't help, send a screenshot with a problem
23 November 2014 13:05
Try to find and remove doubles (objects too) and apply scale and rotation to all objects
If nothing will help, send me .blend file here -
21 November 2014 12:12
As said in documentation, dynamic reflection works only on planes: mirrors, water, etc. So on 3d objects it looks very strangely :)
I recommend to use matcap or enviroment map with objects like this

Btw I really recommend to re-model (or change topology) so you can apply smooth shading without problem - flat shading works not very good with those maps (looks like disco ball) Well, you can increase subsurfs, too


(this matcap is just for the example, it won't affect HTML)
20 November 2014 10:22
Oh I think I see the problem. The resolution of your image is NPOT - not power of two. Press f12 in your browser and choose console - there must be warning like "Using NPOT textures!" I mean, WebGL likely understands pictures like 512x512, 128x256 etc. So try to scale your pic to 512x512, for exapmle, and let's see what'll happen