This article is about character modeling and animation, and also about creating the effect of the deadly falling rocks.
Red-hot rocks falling from the sky and lava will become mortally dangerous for our character.
In this article we'll look at: cloth physics simulation, vertex animation looping, baking and exporting and setting up a double-sided translucent material.
This is the fourth part of the Blend4Web gamedev tutorial. Now we will look at programming the controls for touchscreen devices.
This article is about how the game scene is assembled, and also about creating the lava effect.
In the second part we will consider preparing the graphics content for the game location.
Today we're going to start creating a fully-functional game app with Blend4Web.
The second part deals with rigging, animation, NLA, baking and exporting.