The first entry-level lesson from a series of articles on Blender and Blend4Web by Andrey Prakhov, an indie-developer and author of several books on Blender.
Case studies of preloader development on a simple-to-complex basis.
This article considers the basics of using Blend4Web API to move, rotate and scale 3D objects.
This article introduces the new normal editor - how and what it is used for and the new opportunities it provides.
Today we'll consider the creation of a simple but effective artificial intelligence for the golems.
Here we'll briefly consider methods used in game sounds creation.
We'll speak about creation of enemies for the main character and about how to finally give a meaning to his existence.
The game world is already amazing, but in this article we'll imbue it with real magic!