WebGL (2)

Preloader? Easy!
Preloader? Easy!

2016-08-11

Case studies of preloader development on a simple-to-complex basis.

NASA's Blend4Web-Powered Project Won a Webby Award!
NASA's Blend4Web-Powered Project Won a Webby Award!

2016-05-25

It seems though the story of Experience Curiosity, a Blend4Web-powered simulator developed by NASA, is not quite over. This interactive web application featuring the famous Mars rover was nominated...

Blend4Web 16.04 Released
Blend4Web 16.04 Released

2016-04-28

We are glad to present a new version of Blend4Web, the platform for creating interactive 3D Web content. In this release you'll find preliminary support for gamepads and game controllers, new...

Made in Me: Online Shoe Customizer
Made in Me: Online Shoe Customizer

2016-04-12

"Made in Me" is a company based in Spain that specializes in selling women's shoes designed by the clients themselves. They can design shoes in the powerful 3D customizer on the company website. With...

Unity Technologies Switches to Blend4Web (April Fool Joke)
Unity Technologies Switches to Blend4Web (April Fool Joke)

2016-04-01

Unity Technologies, the company behind the Unity3D game engine, announced today that they are going to switch to Blend4Web as the primary tool for their future browser-based solutions.

Blend4Web 16.03 Released
Blend4Web 16.03 Released

2016-03-31

We are glad to present a new version of Blend4Web, the platform for creating interactive 3D Web content. In this release you'll find new functionality in the logic editor, the first series of...

Blend4Web 16.02 Released
Blend4Web 16.02 Released

2016-02-26

The Blend4Web team proudly presents a new release of the framework for developing 3D web apps. In version 16.02 you will get four new shader nodes all at once, the project manager which can now...

Blend4Web 16.01 Released
Blend4Web 16.01 Released

2016-01-28

We are glad to announce the release of a new version of Blend4Web - an open source platform for creating 3D web applications. Although the month was short, we were able to implement lots of useful...