In this article we'll look at: cloth physics simulation, vertex animation looping, baking and exporting and setting up a double-sided translucent material.
This article is about how the game scene is assembled, and also about creating the lava effect.
In the second part we will consider preparing the graphics content for the game location.
This tutorial is about creating animated objects. As an example we'll a create nice little tortoise.
This article shows how to create grass using a particle system.