In this sunglasses tutorial I'll show you how photo-realistic materials and environment can be created.
In this article I'll try to deal with the non-trivial issues which I have encountered while creating the Watch demo.
In this tutorial we'll speak about modeling and texturing the objects and setting up the materials and the scene.
In this article we'll describe the creation of a web page animation effect.
This article is about character modeling and animation, and also about creating the effect of the deadly falling rocks.
In this article we'll look at: cloth physics simulation, vertex animation looping, baking and exporting and setting up a double-sided translucent material.
This article is about how the game scene is assembled, and also about creating the lava effect.
In the second part we will consider preparing the graphics content for the game location.