In this article we'll talk about the Wind Bending effect - it allows to create the procedural effect of bending under the influence of wind.
In this issue of the blog, you can see methods and techniques we use to create high quality models of plants for our locations.
This video shows everything from high-poly modeling, uv-mapping and procedural texturing, to adding a json file to the list of the Blend4Web viewer.
In this article we'll tell you about a small area of the scene. The player enters this area of the island at the beginning of his journey.
Here we'll briefly consider methods used in game sounds creation.
Capri is a very large project from our team. In this blog, we are going to talk about the development progress.
We'll speak about creation of enemies for the main character and about how to finally give a meaning to his existence.
The game world is already amazing, but in this article we'll imbue it with real magic!